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The current craze of social gaming especially among women has seemed like a breath of fresh air to everyone who sees it as about time that women finally stepped into this arena. To everyone who doesn’t see it as a breath of fresh air it is seen as something much different. Scholars have always had a problem with vide games and not just females in video games but just the overall effect that they have on our behaviour.

For years sociologists have seen video games as causing image issues in young girls, and perpetrating instances of rape and violence towards women by male gamers.

As I mentioned in my post “A Vicious Cycle” women, while they have been recently very involved in gaming, they have been noticeably absent from the development of games. After learning about a series of games that portray women in an awful light, I can see why a lot of aspiring females may be hesitant to get involved in the gaming or the creation of games.

The game company Illusion from Japan released two game series from 2002 to 2006 called “Rapelay” and “Battle Raper”. As you can probably tell from the title these two games are based solely on raping women. RapeLay is a game that is played from the viewpont of a man named Kimura Masaya, who walks around the streets of Japan and stalks and rapes a whole family of women the Kiryuu family. The game is incredibly graphic and violent and there are seven different game modes each more shocking than the next. I am not going to get into detail about all of them but a few of the modes include:

“Five Player Mode”- Where the main character is restricted to just one sex position but there are three other men raping one girl (wikipedia).

“Nozoki Mode”- Where the main character watches one of the girls at the train station and has the ability to control gusts of wind that blow the girls skirt up. He also has the choice of cornering the girl on the train removing all of her clothes and using vibrators on her (wikipedia).

And also “Shippo Mode” where the main character stalks the girls of the family and is able to have sex with up to three of them at once if he so pleases (wikipedia).

This game caused a considerable amount of backlash both here and in Japan however was never taken off of the market.

The other game “Battle Raper” that came out before RapeLay in 2002, is a fighting game where if you attack a female character enough times her clothes fall off and she falls to the ground unconscious, where you are then required to rape her. After backlash from this game in Japan “Battle Raper 2” came out with the same overall concept except to get around the backlash they put a smile on the girls face in order to signify consensual sex instead of rape, even though the game is still entitled “Battle Raper 2”.

These games would surely never be allowed to grace American screens but just the fact that they exist shows the plight of women in the (video gaming) world. I’m pretty sure if I was a woman and I saw some guys playing this game, I would go get my computer and start playing “FarmVille” as well.





Layne, Alex. (2012) “Three Levels of Feminist Research in Games” http://www.samanthablackmon.net/notyourmamasgamer/?p=1196